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Disadvantages
 
Disadvantages:

Disadvantages are a broad category of disabilities and problems that give your character a unique spin and make them more real. As a bonus as taking these disadvantages, you are awarded CP. There is a limit of 15 CP that you gain this way.

Disadvantages may only be purchased at character creation.

Amnesia (-1 CP): Your character has forgotten part of her past. This part will be written in by plot in accordance with your character's history. You may only take this disadvantage if you submit an approved character history.

Cursed (-1 to -4 CP): Your character has lost a part of herself. The cursed, regardless of the source of their malady, all have an unnatural restriction on their social interactions. Examples include inability to speak to the opposite sex, show anger, or request assistance from another person. You must develop the source of your curse in your character history and the nature of it must be agreed upon by plot, who will assign its value.

Exiled (-1 CP): Your character has been exiled from your homeland and cannot return, under the penalty of death. In addition, other characters from your homeland will respond towards you unfavorably. This disadvantage has a minor costuming requirement associated with it, as your home country has branded you to label you an exile.

Faint Heart (-4 CP): Your character lacks constitution and will faint when presented with adverse or extremely stressful circumstances. Your character faints at the onset of combat, and will faint at the sight of injury. Your character can be awoken from this state by five seconds of shaking.

Haunted (-1 CP): Your character feels as if he is being haunted by spirits. These spirits are only in your character's mind, however they will continually torment your character with taunts, horrible visions, and other disturbing activities. Your character should be jumpy and irrational and speak to the spirits regularly. Roleplaying of this disadvantage will be enforced by plot.

Illiterate (-2 CP): Your character can never learn the Read/Write ability.

Lame (-4 CP): Your character cannot run due to a major injury or disability. If you are caught running, you immediately take a wound to both legs.

Magic Dead (-4 CP): Your character may never use any kind of magic. You may not take Magic Dead if you have Adept, Magic Lame, Magic Prodigy, or Mage Bloodline.

Magic Lame (-3 CP): Your character may never achiever higher than Initiate in any school of magic. You may not take Magic Lame if you have Adept, Magic Dead, Magic Prodigy, or Mage Bloodline.

Monstrous (-1 to -3 CP): Your character is horribly disfigured in some way. Your disfigurement becomes more pronounced with each level of the disadvantage. A level 1 Monstrous may be a scar or large birthmark, while level 3 Monstrous would be a horrible deformity. Monstrous may not be used to circumvent costuming requirements or mimic another race.

Mute (-4 CP): Your character cannot speak, though you may make non-word sounds. Note that with this disadvantage you cannot cast spells that require a verbal.

Pain Intolerance (-2 CP): Your character will lose consciousness after suffering two limb wounds.

Slow Healing (-5 CP): Your character heals at a particularly slow rate. Double the healing time for any wounds your character suffers.

Tainted Blood (See Chart): Your character has a severe reaction to a particular material. With a mild taint, your character will experience extreme pain when exposed to the material they are tainted against; you cannot use any skills while exposed to said material. With a severe taint, your character cannot use any skills, run, or talk loudly while exposed. In addition, after one minute of contact your character will go unconscious and begin to bleed out. If the material is removed, your character recovers immediately, but will be fatigued (unable to move faster than a walk for 1 minute).

Undestined (-15 CP): Your character does not possess a strong spirit, and has not been destined for greatness as most PC's have. Your character will be permanently dead if he dies and becomes departed (see Chapter 6). Use extreme caution when taking this disadvantage.

Wanted (-1 to -4 CP): Your character is being hunted by an individual or group. NPC's will regularly come into play to hunt your character. The level of Wanted you take will determine the power and tenacity of those hunting you.

Weak Will (-3 CP): Your character's mind is especially pliable. Mind affects last for twice the normal duration for your character.

Disadvantage Costs

    Disadvantage:         Cost    
Amnesia -1
Cursed -1 to -4
Exiled -1
Faint Heart -4
Haunted -1
Illiterate -2
Lame -4
Magic Dead -4
Magic Lame -3
Monstrous -1 to -3
Mute -4
Pain Intolerance -2
Slow Healing -5
Tainted Blood:
Mild:
Iron
Magic
Silver
Sunlight

Severe:
Iron
Magic
Silver
Sunlight

-2
-4
-2
-6



-4
-8
-4
-12
Undestined -15
Wanted -1 to -4
Weak Will -3